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Fixed
Fixed in 2021.3.14f1
Votes
1
Found in
2021.3.10f1
Issue ID
UUM-14845
Regression
Yes
[2021.3][MacOS] Crash when calling "Progress.Pause" from a script
How to reproduce:
1. Open the attached project
2. Enter Play Mode
Expected result: No crash
Actual result: Crash
Reproducible with: 2021.3.0f1, 2021.3.10f1
Not reproducible with: 2020.3.40f1, 2021.2.19f1, 2022.1.0f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Reproduced on: macOS 12.4 (Intel)
Not reproduced on: Windows 10
Note: Reproduction rate is not 100%
Stack trace:
#0 0x0000015032b834 in mono_jit_runtime_invoke
#1 0x000001504e133b in do_runtime_invoke
#2 0x000001504e1278 in mono_runtime_invoke
Stack trace:
#0 0x00000105d96184 in bool ScriptingInvocation::Invoke<bool>(ScriptingExceptionPtr*, bool)
#1 0x000001068f11b5 in Editor::Progress::PauseCallbackHandler::Pause(bool) const
#2 0x000001068f440c in Editor::Progress::ProgressManager::PauseOperation(Editor::Progress::ProgressManager::ProgressItem&, bool
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Resolution Note (fix version 2021.3.14f1):
Fixed in: 2021.3.14f1