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[Mono] Crash when selecting script
Steps to reproduce:1. Download and open project "NativeTest"2. Open "Scene00"3. Click on object "Test00" in "Hierarchy" or on script... Read more
Geometry Shader crashes on editor upgrade (upgrading syntax)
Geometry shader crashes the editor when upgrading editor version (on importing the shader and upgrading syntax). Steps to Reproduce-... Read more
[LightProbeProxyVolume] Light Probe Proxy Volumes not displaying properl...
Light Probe Proxy Volume does not initially use all color data on the parent Particle system until its SubEmitter fires. Repro steps... Read more
[Mask] UI object is seen out of the masked object, if masked object is c...
How to reproduce:1. Open the attached project2. Ope Masking Repro scene3. The C. (bottom) example contains two UI.Mask where the mas... Read more
Editor crashes in _PluginImporter::GenerateAssetData_ when dragging a ...
Reproduction steps:1. Open the attached project2. Drag and drop "Word" Prefab into Hierarchy-Crash Regression started: 5.3.0f4 Repro... Read more
When changing array size in inspector it doesnt change if the array lose...
To reproduce:1. Attach "Generator" script to camera (or any other object)2. Try to change any of the array sizes, and then click on ... Read more
[build report] exceptions in editor after calculating build size for Web...
-e: see title, they don't stop you from doing anything though -repro:--1) open attached project or make a new one--2) add a scene to... Read more
[Shadows] GraphicsSettings setting screenspace shadows to "No Support" u...
Changing internal shader to “No support”, requires unity restart. Also causes artifacts if cascade is not selected. Project Steps:1.... Read more
[WSA] Specific plugin causes a crash when launching application
Forum thread: http://forum.unity3d.com/threads/window-store-crash-on-start.382516/ Reproducible on 5.3.2f1, 5.4.0b4 Repro steps:1. o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"