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[UnityEditorInstaller]Standalone Modules are not included in patch relea...
How to reproduce:1. Go to Unity patch release https://unity3d.com/unity/qa/patch-releases2. Download Unity Editor Installer 5.3.1p3 ... Read more
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more
Standard (Transparent) Materials Get Shadowed Highlights
To reproduce:1. Open attached project2. Open UYSHine scene3. Notice that one of the spheres are reflecting blue light Reproducible: ... Read more
[Unity Remote] Unity Remote 4 only shows black screen when playtesting
Reproduction steps:1. Create an empty Unity project2. Try running it with Unity Remote 4--- On the device you will only see black sc... Read more
[Scene header] Scene header automatically expands if another scene is ad...
[Scene header] Scene header automatically expands if another scene is added additively Steps to repro:1. Open a project2. Create 2 s... Read more
[IL2CPP] Marshal.SizeOf() returns wrong values
1. Open attached project2. Build to iOS with IL2CPP3. XCode console will return wrong values of Marshal.SizeOf() Note: correct behav... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"