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[Profiler] Parent processes show wrong Time if it's a bigger number
Repro steps:1)Launch the attached project2)Open the profiler3)Click "Profile Editor"4) Choose the menu item "Test / Bug". This will ... Read more
[Stripping] StateMachineBehaviour overrides not called on iOS
How to reproduce: 1. Open attached project (35509 statemachinebehaviour.zip)- Make sure that the Strip Engine Code option in the Pla... Read more
OnLevelWasLoaded being called differently in editor and build
Played in editor and a standalone build, appears to be fixed. Read more
Logging section loses layout on wider height and smallest width
How to reproduce:1. Create a new project2. Go to Edit->ProjectSettings-> Player ( to show Player Settings in the inspector Tab... Read more
Projects list in Unity start screen is messed up
To reproduce:1. Open Unity 5.4.0b2 Actual behavior: projects list is messed up, 2-3 projects shown in each line (see pic below)Expec... Read more
Huge performance spike when activating a gameobject with Cloth component
To reproduce:1. Open attached project2. Open "Scene" scene3. Notice that "ToggleActive.cs" script disables and enables "Spearmaster_... Read more
Open Project Dialog has corrupted list of the projects
Regression - not reproduces in 5.4.0b1 How we can reproduce it1 Open Unity 5.3.1f1 or 5.3.1p32 Open Unity 5.40b2 Actual result: the ... Read more
After activating display list in game view space bar stops sending input...
To reproduce:1. Create a new project2. Select an object3. Switch to game view and open the "displays" drop down list4. Select some p... Read more
[WebGL] default font look differently in build compared to editor
-e: see title and screenshot attached -repro:--open attached project--play scene & type into the field--build & run for WebG... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
- ArgumentException error is thrown when using a specific layout