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Multithread not working with IL2CPP
1. What happenedWhen using IL2CPP backend the ThreadPool.QueueUserWorkItem() multithreading method leads to slower performances for ... Read more
Missing icon for Audio Spatializer Microsoft
Steps to reproduce : - create a new game object- go to Add Component- select Audio -> Audio Spatializer and notice the missing icon Read more
Missing icon for Sorting Group
Steps to reproduce : - create a new game object- go to Add Component- select Rendering and notice the Sorting Group doesn't have an ... Read more
Missing icon for Video Player
Steps to reproduce : - create a new game object- go to Add Component- select Miscellaneous and notice the Video Player has no icon Read more
Missing icon for World Anchor
Steps to reproduce : - create a new game object- go to Add Component- select Miscellaneous and notice the World Anchor has no icon Read more
Missing icon for Analytics Tracker
Steps to reproduce : - create a new game object- go to Add Component- select Analytics > Analytics Tracker and notice the missing... Read more
Missing icon for UnityEngine.EventSystem
Steps to reproduce : - create a new game object- go to Add Component- select Scripts -> UnityEngine.EventSystem and notice the mi... Read more
Missing icon for UnityEngine.PlaymodeTestRunner
Steps to reproduce : - create a new game object- go to Add Component- select Scripts -> UnityEngine.PlaymodeTestRunner and notice... Read more
Missing icon for Holo Lens Input Module
Steps to reproduce : - create a new game object- go to Add Component- select Event -> Holo Lents Input Module and notice the miss... Read more
Missing icon for AR
Notes:Missing in the following builds:-2017.1-5.6-5.5 Steps to reproduce :- create a new game object- go to Add Component- select AR... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow