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Lots of exceptions are thrown when resizing Canvas with Render Mode set ...
Console gets spammed with: The targets array should not be used inside OnSceneGUI or OnPreviewGUI. Use the single target property in... Read more
Graphic Event System Submit Keys Size should be limited to a sensible ma...
Setting it to something really big like 10000 hangs Unity. Read more
Assigning regular MonoBehaviour to Script field of Graphic Event System ...
Also, setting the Script field to None makes the entire component disappear Read more
New UI components should be created in the Center of the Canvas
E.g.: RawImage is created bottom left, Button is created top-right, etc. No consistency there! Read more
Image becomes white until it's moved in scene view if its properties are...
See http://screencast.com/t/CqFWi1RGgb for repro. Read more
UI Image Radial fill needs to be antialiased
Create Sprite and choose Sprite Type: Filled, Radial 360 and change the Fill Amount to 0.6. Notice the pretty crappy look on the edg... Read more
Cannot undo newly created UI Image
Create a Canvas, select it and add a new UI Image to it from the GameObject menu. Try to Undo the operation. Nothing happens. Undo w... Read more
Move Up/Down options for Rect Transform component should be always disabled
RectTransform is supposed to always be on top of everything else in the Inspector and having those options doesn't make sense becaus... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Interruption Source", "Ordered Interruption" and "Can Transition To Self" fields are not pasted to transition settings when pasting transition parameters
- “TerrainLit” is available as a Material option in UI Shader Graph's Graph Settings, and selecting it causes shader compilation errors in the Console
- HDR Gradient Editor color label and gradient display incorrect color after selecting Editor window color with color picker
- "Install 2D Sprite Package" button in Sprite Renderer is disabled when no Sprite is assigned, contradicting its own help text
- Users are prompted 2 times if they want to discard the Shader Graph when closing Shader Graph Window when the Asset has already been deleted