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[WebGL] Custom Cursors have "anaglyphic look"
-e: see title, used to work in 5.0 -repro: --open attached project and run in editor --press E to cycle through cursors --notice th... Read more
[WebGL] Trying to access a non existing address via WWW.LoadFromCacheOrD...
Reproduction steps: 1. Open attached project 2. Build scene "Test" for WebGL 3. Run the game in Firefox, it will crash What I'm doi... Read more
[WebGL] Can't compile WebGL project that uses a struct which has an empt...
Reproduction steps: 1. Open attached project "IL2CPP Bug" 2. Build scene "Main" for WebGL 3. Build fails Read more
WebGL crash, missing function: _Z27RegisterClass_WebCamTexturev
To reproduce: 1. Open attached project 2. Build and Run WebGl 3. Build crashes Read more
Windows: can't build WebGL on clean/new OS
-e: when you have a new windows and try to build WebGL it fails at the AssemblyPatcher step. installing Visual Studio seems to fix t... Read more
WebGL: Leaving tab stops updating even with "Running in background"
-e: when you switch to another tab it stops updating, works switching to another program but the tab being the active one -repro: -... Read more
[WebGL] Application.ExternalCall throws exception if called function is ...
-e: see title, for Webplayer it just does nothing in that case and throws no exception or error -repro: --make a scene with Applica... Read more
Chrome 42 doesn't run simple WebGL scene
-e: a very simple cube scene, chrome tab just spins for minutes at max cpu -repro --open attached project or just make a scene with... Read more
Static Initialization Is Incorrect When Targeting WebGL (possibly, any I...
Steps to reproduce: 1. Open test.unity and press play (in editor) and take notice that there is a decimal on the last of second test... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes