Search Issue Tracker
Out of memory in GenerateSubAssetPathMaps when building addressables
Reproduction steps: 1. Open the attached project 2. Open OutdoorsScene Scene in the Assets folder 3. Go to the Window -> Asset Manag... Read more
[Android] Addressable Asset loading time is increased when Building on A...
Reproduction steps: 1. Open the user's attached "addressables-repro.zip" project 2. Change Addressables package version to 1.18.9 3.... Read more
[Addressables] All Asset Bundles from local Build Path group are rebuilt...
How to reproduce: 1. Open project from "AddressableRebuildBug.zip" 2. Open "Addressables Groups" window and build player content 3. ... Read more
[Addressables] ResourceType of a Sub-asset is null when using the LoadRe...
How to reproduce: 1. Open the attached "1281539 repro" project 2. Open the "SampleScene" Scene from Assets > Scenes 3. Open the Cons... Read more
Addressables.LoadAssetAsync API can no longer load Built In Data
How to reproduce: 1. Open the attached "TestAddressables.zip" project 2. Open the "Main" Scene 3. Open the Adressables Groups Window... Read more
Animation Controllers instantiated from bundles lose the animation infor...
How to reproduce: 1. Open the attached “AnimationControllerBugRepro.zip” project 2. Open the “BootScene” Scene 3. Build the Addressa... Read more
Subassets are loaded in a wrong order when using packed assets in addres...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Build the Addressable group 3. Set the Play Mode Scr... Read more
Addressables AssetReferenceUILabelRestriction is disregarded when used i...
How to reproduce: 1. Open the attached project (case_1329206-AddressableLabel) 2. Open SampleScene 3. Select References in the Scene... Read more
UpdateCatalogs and CheckForCatalogUpdates don't register updates when ad...
Reproduction steps: 1. Open the user's attached "Addressables Update Test.zip" project and enter the SampleScene scene 2. Open Addre... Read more
Assets failing to load from Addressable Groups when using “Simulate Grou...
How to reproduce: 1. Open the attached “AddressablesTest.zip” project 2. Open the “SampleScene” Scene 3. Open Window > Asset Managem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors