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Fixed
Votes
1
Found in [Package]
1.19.17
Issue ID
ADDR-2486
Regression
Yes
Assets failing to load from Addressable Groups when using “Simulate Groups” or “Use Asset Database” options
How to reproduce:
1. Open the attached “AddressablesTest.zip” project
2. Open the “SampleScene” Scene
3. Open Window > Asset Management > Addressables > Groups
4. Select “Simulate Groups (advanced)” or “Use Asset Database (fastest)” under “Play Mode Script”
5. Enter the Play Mode
Expected result: Assets are loaded from Addressables with “Loading result : Succeeded” written in the Console
Actual result: Assets are not loaded from Addressables with errors in the Console
Reproducible with: 1.19.17 (2020.3.24f1, 2020.3.27f1, 2021.2.9f1, 2022.1.0b5, 2022.2.0a2)
Not reproducible with: 1.19.17 (2019.4.35f1, 2020.3.23f1)
Notes:
- Not reproducible with the “Use Existing Build” option
Errors:
OperationException : Unknown error in AsyncOperation : Resource<ObjectData>(ObjectData.asset)
OperationException : GroupOperation failed because one of its dependencies failed
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Resolution Note:
Will be fixed in next release. Same issue as https://issuetracker.unity3d.com/issues/unable-to-load-assets-of-type-errors-appear-if-assets-have-labels-when-entering-the-play-mode