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1
votes
Duplicate

[Unwrap] Highly tesselated mesh takes too much time in Unwrap

Asset Import

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May 27, 2012

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Version/s: 3.5.2f2

Steps to reproduce : - create a new project and import the assets attached - select the landschaft.fbx and click Generate Lightmap ... Read more

0
votes
Fixed

AudioClips with "stream from disk" and AssetBundles doesnt work as expected

Audio

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May 24, 2012

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Version/s:

if you use AudioClips with "stream from disk" flag and load them from AssetBundle, Fmod allocates memory for full size wave. some in... Read more

0
votes
Won't Fix
0
votes
Not Reproducible

Editor crashes when it hits a line of code

Editor - Other

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May 19, 2012

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Version/s: 3.5.1f2

Steps to reproduce : - open the project - open the scene Levels/AI_TestLevel - select in Hierarchy: Node Generator - press the "Ge... Read more

0
votes
Not Reproducible

UI Editor redraw crops visuals

Inspector Functionality

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May 18, 2012

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Version/s: 4.0.0a1

Changing size of preview box crops part of the Inspector. It is easy to reproduce with an object (e.g. a Cube) that has a few compon... Read more

0
votes
Fixed

AudioListener.pause not working

Audio

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May 17, 2012

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Version/s:

User has to make workarounds to make the AudioListener.pause work. Maybe this is by design OR it is something that should be explain... Read more

0
votes
By Design

[Prefab] Component move|paste shows prefab warning

Inspector Functionality

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May 15, 2012

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Version/s: 4.0.0a1

Could reproduce with the attached "fbx_files.unitypackage" To reproduce: - Drag the attached "fbx_files.unitypackage" to the Projec... Read more

0
votes
Not Reproducible

Enter/Exit fullscreen has a flashing black screen effect.

Webplayer

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May 14, 2012

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Version/s: 4.0.0a1

Enter/Exit fullscreen has a flashing black screen effect. Repro Steps: 1. Install 4.0.0a1 WebPlayer full from above link 2. Launc... Read more

0
votes
Not Reproducible

MAC: After returning from sleep unity stopped drawing main window

Window management

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May 11, 2012

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Version/s: 3.5.2f2

To reproduce: Try to leave mac for a night in sleep mode Read more

0
votes
Not Reproducible

Asserts in Animationview when game objects have identical names

Animation Window

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May 10, 2012

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Version/s: 3.5.2f2

This should produce in console: "SyncDrawOrder: m_DrawOrder.Count != m_AnimationCurves.Length 15!=1" Read more

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