Search Issue Tracker
Fixed
Votes
0
Found in
Issue ID
464908
Regression
No
AudioListener.pause not working
User has to make workarounds to make the AudioListener.pause work. Maybe this is by design OR it is something that should be explained more in details in documentation here: http://docs.unity3d.com/Documentation/ScriptReference/AudioListener-pause.html
To reproduce:
- Create a new project and import the attached "AudioListener.pause.unitypackage"
- Launch the "test" scene
- Hit Play and observe that the audio is playing (User expects audio not to play)
- Uncomment the last line in the script that says "AudioListener.pause = true;"
- Hit Play and observe that the audio is paused as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled
Add comment