Search Issue Tracker
[SRP] 19.3 and 19.2 verified package version for LWRP, ShaderGraph and H...
19.3 and 19.2 verified package version for LightweightRP is behind 19.1 verified package version. 19.3 and 19.2 verified version is ... Read more
[LWRP] Camera loses "Clear Flags" option
Steps to repro: 1. Create a new empty project 2. Open Package Manager and install RenderPipeline - Lightweight 3. Create Lightweigh... Read more
[LWRP] In project view previews don't have their materials after importi...
[LWRP] In project view previews don't have their materials after importing and upgrading new assets To reproduce: 1. Create a new p... Read more
LWRP UI does not sort correctly in Scene View when UI Elements with diff...
How to reproduce: 1. Open attached project 2. See the difference between Scene and Game view Reproducible with: 2019.1.0b6, 2019.2.... Read more
[LWRP] "NullReference Exception" is thrown on creating Animation of Ligh...
NullReference Exception is thrown on creating Animation of Light 2D Steps to Reproduce: 1. Create a new Project 2. Install Window >... Read more
[LWRP] Area Light does not generate light when its Shape is set to Disc
Repro steps: 1. Open attached project 2. Open Game view 3. Select "Area Light" in the Hierarchy 4. In the Light component, change th... Read more
[LWRP] Unity throws errors when building lighting on every single lightm...
Steps to reproduce: 1. Download supplied project ("DD.zip"). 2. Open Scene "Main". 3. Build Lighting. Expected: no errors. Actual: ... Read more
[LWRP] Sprites are always rendered behind transparent materials regardle...
How to reproduce: 1. Create a new Unity project 2. Download the Lightweight Render Pipeline Package 3. Download and import the attac... Read more
[LWRP] DrawMeshNow returns wrong positions/scales when called from endCa...
How to reproduce: 1. Open attached project 2. Open Scene scene 3. Enter the Play Mode 4. Move cursor around till you find a sphere ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled