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[WebGL] Firefox extreme audio pitch change
Steps to reproduce: 1. Open attached project's scene "main". 2. Click on the water and listen to the falling sound. 3. Build it for ... Read more
Comparing NaN float behaves different in JS than in Mono
-e: see title -repro: --create new project --add attached script to scene --play scene --notice the root isn't found (see console) ... Read more
[External] Some of the key inputs does not work correctly in WebGL build...
Steps to reproduce: 1. Open the attached project 2. Build and run the project on Chrome 3. Try clicking some of the keys, to see ho... Read more
Input.GetButton does not catch Joystick Buttons
-e: When using WebGL Preview builds, Input.GetButton (GetButtonDown, etc) fails to return true when pressing the joystick buttons. T... Read more
WebGL throws an exception on GameObject.CreatePrimitive(PrimitiveType.Cube)
Reproduction steps: 1. Open the attached project "WebGLCrPr" 2. Build the scene "bug" for WebGL 3. Run the game, wait for 2 seconds ... Read more
WebGL - Blank Screen
1. Open attached project's scene "game_start" (Assets/scenes) 2. Play it, press "Start Game!!!" button. 3. "level_1" scene is loaded... Read more
WebGL AudioListener.volume has no effect
Reproduction steps: 1. Open the attached project "WebGLAudioListener" and open the scene "AudioTest" 2. Hit play in the editor, not... Read more
Standard shader with a low smoothness value shows banding in WebGL
Reproduction steps: 1. Open the attached project "WebGLBanding" and open the scene "spherescene" 2. Build the game for WebGL and pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled