Search Issue Tracker

0
votes
Fixed

Shader problem gives "Too many texture interpolators" error

Shaders

-

Nov 17, 2016

-

Version/s: 5.4.2f2

To reproduce: 1. Load the texarray-test project. 2. Load the main.unity scene. 3. Open Assets/TextureArraySplatLayered.shader in a ... Read more

0
votes
Fixed

Objects change colors after playback (ambient probe gets messed up?)

Shaders

-

Feb 19, 2015

-

Version/s: 5.0.0f3

Run attached scene. Stop. ---> Cubes in the scene change colors. Regression from 5.0f2 After stop playing the scene the changed col... Read more

1
votes
By Design

Instancing Variants, when set to "Strip Unused", strips too much

Shaders

-

Dec 18, 2017

-

Version/s: 2017.1.0p5

To reproduce: 1) Open the project and "thing" scene. 2) Select Edit->Project Setting->Graphics, set Instancing Variants to Strip Unu... Read more

0
votes
Fixed

[StandardShader] Emission saves different color if no texture is set

Shaders

-

Nov 24, 2014

-

Version/s: 5.0.0b14

To reproduce: 1. Create a new material 2. Set it's emission color to something non-white 3. Set it's texture to a random texture 4. ... Read more

1
votes
By Design

STEREO_CUBEMAP_RENDER_ON doesn't apply to objects loaded through AssetBu...

Shaders

-

Jul 22, 2018

-

Version/s: 2018.2.0f2

To reproduce: 1. Open users attached project "Testing2018.zip" 2. Enter Play mode 3. Navigate to Assets > StereoCaptures and select ... Read more

0
votes
By Design

"Unrecognized identifier 'UNITY_SHADOW_COORDS' at line 203" shader error

Shaders

-

Jan 15, 2017

-

Version/s: 5.6.0b3

Reproduction steps: 1. Open the attached project. 2. Play the "UMA > Example > Scenes > Scene01 - Crowd - PBR 1" scene. 3. Wait a ... Read more

0
votes
Not Reproducible

[SRP]Static GameObject flickers when Material type is Subsurface Scatter...

Shaders

-

Mar 06, 2018

-

Version/s: 2018.1.0b10

How to reproduce: 1. Create a new project with "High End SRP (Experimental)" Template 2. Create new 3D Object->Cube 3. Set Cube to s... Read more

0
votes
Fixed

Exceeding the number of shader keywords flood the console with Allocatio...

Shaders

-

Apr 01, 2020

-

Version/s: 2019.3.0b9, 2019.3.7f1, 2020.1.0a2

How to reproduce: 1. Open the attached project named "Case_1232610" 2. Observe the Console window if no errors are thrown re-import ... Read more

0
votes
Fixed

Shader using HDR cubemap is darker on mobile than PC

Shaders

-

Sep 15, 2017

-

Version/s: 5.6.3f1

To reproduce: 1. Open attached project 2. Notice that two spheres have same brightness level 3. Switch platform to Android or iOS ... Read more

0
votes
Fixed

[Standard] Specular material is glossier in Unity compared how it looks ...

Shaders

-

Dec 10, 2014

-

Version/s: 5.0.0b16

Steps to reproduce: - Open the attached project and the scene - Note how glossy it looks. Compare to an image attached from Substanc... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.