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Fixed in 5.0.X
Votes
0
Found in
5.0.0b14
Issue ID
650548
Regression
No
[StandardShader] Emission saves different color if no texture is set
To reproduce:
1. Create a new material
2. Set it's emission color to something non-white
3. Set it's texture to a random texture
4. Notice that the emission color is now white again
5. If you were to set the texture back to "none" the previously set color value would reappear
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