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0
votes
Won't Fix

Shader fails to compile when skipping TEXCOORD2 in a vertex data struct

Shaders

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May 12, 2016

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Version/s: 5.3.4p6

Steps to reproduce: 1) open attached "shadyBug" 2) compile and show "MultiTextureBlend5" shader 3) import compiled shader - shader ... Read more

0
votes
Fixed

Shader fails to compile when 2 equality tests are made and stored back i...

Shaders

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Jul 18, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Download and open attached "VertexIDTest.zip" project. 2. Select the "VertexIDTest" shader from the project view. ... Read more

0
votes
By Design

Unity shaders can define user-defined multi-line preprocessor directives...

Shaders

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Apr 08, 2018

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Version/s: 2017.3.1f1

How to reproduce: 1. Open tester's project (D3D11MultilineDefine.zip) 2. Observe the Console for shader errors Expected result: No ... Read more

0
votes
Not Reproducible

[Standard] when you deselect an object when normal maps value is changed...

Shaders

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Sep 11, 2014

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Version/s: 5.0.0b3

To reproduce this bug: 1. Open the project 2. Open the scene "Test Plane". 3. Click on the plane. At first, the plane should seem ... Read more

0
votes
Fixed

Mesh Renderer does not render Meshes with Sprites/Default Shader when GP...

Shaders

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Jun 02, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.3f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project "1159573.zip" 2. Create a Cube Prefab Instance in the Scene 3. Enable GPU Instancing ... Read more

0
votes
By Design

[Shaders] Surface shader importing with many variants is ~15% slower in ...

Shaders

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Nov 08, 2016

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Version/s: 5.5.0b10

Steps to reproduce: 1. Open attached project "Test_5.4" with Unity 5.4 2. Open scene "Scene" 3. Go to: Main Menu > BugReport > Reim... Read more

0
votes
By Design

[HLSLcc][FB] Shader causes corruption of the game view - This custom ren...

Shaders

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May 01, 2016

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Version/s: 5.4.0b16

Reproduction steps: 1) Open attached project "VerySmolProject" 2) Try resizing the Game window --- You should see glitching 3) Enter... Read more

1
votes
By Design

Instancing Variants, when set to "Strip Unused", strips too much

Shaders

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Dec 18, 2017

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Version/s: 2017.1.0p5

To reproduce: 1) Open the project and "thing" scene. 2) Select Edit->Project Setting->Graphics, set Instancing Variants to Strip Unu... Read more

0
votes
Fixed

[Shaders] Blacksmith Characters pack shaders don't compile in 5.4+ due t...

Shaders

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Aug 23, 2016

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Version/s: 5.4.0p2

"The Blacksmith: Characters" Asset displays missing (magenta) textures on characters unless the shaders are set to "Standard" 1. Wh... Read more

0
votes
By Design

multi_compile ignores Preprocessor directives

Shaders

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May 19, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Download and open "rotate-test.zip" project. 2. Select "NewUnlitShader" in Assets folder. 3. In the inspector clic... Read more

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