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Vector3.SmoothDamp behaves differently between positive and negative vel...
How to reproduce: 1. Open the user's attached project "SmoothDampBugDemo" 2. Open the "SmoothDampTestScene" scene 3. Enter Play Mode... Read more
OnParticleTrigger() is called before Awake()
How to reproduce: 1. Open the attached project "ParticlesBug.zip" 2. Open "Test Particles" Scene 3. Enter Play mode 4. Pause Play mo... Read more
Coroutines that are synchronized to "WaitForEndOfFrame" and "Time.deltaT...
How to reproduce: 1. Open the user attached project 2. Open the "OpeningScene" Scene 3. Enter Play Mode and press the left mouse but... Read more
Coroutines fail to catch exceptions that are located in the nested funct...
Reproduction steps: 1. Open the user's attached "1197069_CoroutineException.zip" project 2. Open the "SampleScene" Scene 3. Enter th... Read more
API updater fails to update all instances of obsolete types after packag...
Steps to reproduce: 1. Create a new Unity project 2. Import Advertisement package (com.unity.ads 4.1.0) 3. Import any other package ... Read more
Double-clicking on "Debug.Log()" message doesn't open the script when Lo...
How to reproduce: 1. Open the attached "1308839_Repro.zip" project 2. Open the Scene "SampleScene" 3. Open the Player Settings (Edit... Read more
AssemblyUpdater fails if Unity editor has spaces in its path
Reproduction steps: 1. Create a new project 2. Import the asset from the Asset Store (link provided in description) 3. Observe the c... Read more
Unity crashes when playing OGV video
Reproduction steps: 1. Open the user's attached "FireTV Video Test.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mo... Read more
Calling GetComponents method on non-empty List keeps old references to e...
Reproduction steps: 1. Download and open the attached project 'ComponentLeak.zip' 2. Open scene 'SampleScene' 3. Enter Play Mode 4. ... Read more
Editor crashes when adding a new script to a game object via "Add compon...
Steps to reproduce: 1. Open any project 2. Create a new GameObject in the Hierarchy window (GameObject > Create Empty) 3. Select the... Read more
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