Search Issue Tracker

13
votes
Fixed

"fence == expectedFence" error after upgrading to RC2

Graphics - General

-

Nov 10, 2013

-

Version/s: 4.3.0f2

Steps to reproduce : - import the project attached - open the "Main" scene - press play and notice the error in the console "fence ... Read more

1
votes
Fixed

Ugly terrain blending of >4 textures with normal maps (black outline)

Graphics - General

-

Apr 26, 2013

-

Version/s: 4.1.1f4

The bug: Blending of textures with normal maps with terrain shows a black outline artifact between the first and the add pass (both ... Read more

0
votes
Fixed

Skinnedrenderers with blend shapes are not rendering the mesh until the ...

Graphics - General

-

Aug 12, 2013

-

Version/s: 4.3.0a4

On windows: 1. Open the attached 'blendShapesProblem' scene. 2. select the 'Firetruck_elephant_04_png' object, in the fire engine h... Read more

0
votes
Fixed

Starting a DX11 Unity player ignores the "-adapter X" setting

Graphics - General

-

Apr 03, 2013

-

Version/s: 4.1.1f4

Steps to reproduce : - have a machine with 2 monitors - open Unity and create a new scene - build the scene and make a desktop shor... Read more

0
votes
Not Reproducible

Editor crash when selecting cubemaps

Graphics - General

-

Aug 01, 2013

-

Version/s: 4.2.1f1

Regression from 4.2RC4. Read more

0
votes
By Design

[Dynamic Batching] Batching breaks vertex shader transformations

Graphics - General

-

Aug 28, 2013

-

Version/s: 4.2.0f4

To reproduce: 1. Open project BatchingBug 2. Open scene Level_01 3. Enable dynamic batching 4. Enter play mode 5. Click on the game ... Read more

0
votes
Won't Fix

Incorrect texture setting when importing Angry Bots

Graphics - General

-

Jun 27, 2013

-

Version/s: 4.2.0f1

Steps to reproduce : - create a new project - import Angry Bots from the Asset Store - notice the NormalMap Settings window *Note:... Read more

0
votes
Fixed

[API] Setting Application.setTargetFrameRate in Play mode overrides glob...

Graphics - General

-

Feb 21, 2013

-

Version/s: 4.1.0b4

* Make sure all quality settings have vsync off. * open up the vsync scene. * Notice that the VSYNC object has a target frame rate s... Read more

0
votes
Not Reproducible

Normal maps seem to be inverted when objects are negatively scaled

Graphics - General

-

Jul 22, 2013

-

Version/s: 4.3.0a1

Steps to reproduce : - import the project attached - open the scene bugdemo and notice how the same bump map has different appearan... Read more

1
votes
Fixed

Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst

Graphics - General

-

Jun 25, 2020

-

Version/s:

SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.