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Cannot switch a language while unity editor window is active
Steps to reproduce: 1. Open any Unity project 2. Press "alt+shift" to change language Result: language doesn't change Reproducible ... Read more
After activating display list in game view space bar stops sending input...
To reproduce: 1. Create a new project 2. Select an object 3. Switch to game view and open the "displays" drop down list 4. Select so... Read more
Errors thrown on exiting play mode when build settings are open
-e: see title. when the build settings window is closed the errors are not thrown -regression from 5.0b1 -repro: --open attached pr... Read more
Console error when loading Asset Store
The console error appears in the editor Windows, 7, 8, 8.1 with Unity editor 4.5: url: https://kharma.unity3d.com/ This error is ca... Read more
After loosing connection, the accound drop down is hidden behind the no ...
Steps to reproduce : - while in the login window disable the internet connection - press on the account icon on the right and notic... Read more
GameObject.FindGameObjectsWithTag() returns selected prefabs
To reproduce: 1. Open attached project 2. Open scene "Example" 3. Enter play mode - a label shows how many gameobjects are there wit... Read more
Switch between languages doesn't work
Impossible to switch language by pressing hotkeys or using language panel in Windows while focus is on UnityEditor window. Workaroun... Read more
[MSE::Unload dirty scene] Unloading a dirtied scene does not ask for sav...
[MSE::Unload dirty scene] Unloading a dirtied scene does not ask for saving confirmation and information is lost Steps to repro: 1.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 2022.3.X: Flickering of HDRP Directional Light shadows with DirectionalMixedCachedShadows when in an Entities Graphics rendered Subscene
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit