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[TMP] TextMeshPro in-place Sprites not working correctly in built Player
Steps to reproduce: 1. Open the attached user's project "BugReport.zip" 2. Connect an Xbox Controller 3. From the top menu click ... Read more
The Editor becomes unresponsive when generating lighting after changing ...
Reproduction steps: 1. Open the attached “repro-project“ 2. Open the Assets/Scenes/Colosseum_A/Colosseum_A.unity scene 3. Open th... Read more
Converting VFX to Subgraph creates main graph without shader dependencies
How to reproduce: # Create a new graph # Convert it to subgraph # Observe that main system (not subgraph) has no shader depend... Read more
[VCS] Animations and AnimationControllers are editable when not checked ...
How to reproduce: 1. Create a new project in your preferred workspace 2. Connect it to perforce and create a new animation control... Read more
[VCS] Perforce 'Open for Branch' and 'Open for Integrate' file states ar...
Detailed repro steps: 1. Create a Unity Project e.g. with the 3D template 2. Connect it to Perforce in the usual way 3. Mark Asse... Read more
[Perforce] Lightmap meta file changes when fetched from Perforce
Reproduction steps: 1. Setup Perforce Server 2. Setup a workspace on 2 Windows PCs 3. Download the attached project "P4CSMeta.zi... Read more
[Old] "Import" button is active in the "Import Unity Packages" window ev...
Steps to reproduce: 1. Open or create a project 2. Go to "Window" ->"Package Manager" 3. Go to the "My Assets" section 4. If you... Read more
Color values applied through MaterialPropertyBlock are different than sh...
Reproduction steps: 1. Open project “HDRBug.zip” 2. Open “SampleScene” 3. Select “1” GameObject in Hierarchy 4. Open the “Window... Read more
Severe performance degradation when using "Direct3D12" Graphics API and ...
How to reproduce: 1. Open the “Render_Texture_Performance_Bug“ project 2. Open the “MainScene” 3. In the Game view window enable ... Read more
HLSLcc fails to accurately write to out value when writing multiple time...
How to reproduce: 1. Open the “WebGL_Shader_Bug“ project 2. Open the “SampleScene” 3. Enter Play Mode and observe the Game view ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled