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Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.28f1
2022.3.4f1
2023.2.0a22
2023.3.0a3
6000.0.0b11
Issue ID
UUM-41832
Regression
No
HLSLcc fails to accurately write to out value when writing multiple times in a function for the "WebGL" Platform Player
How to reproduce:
1. Open the “WebGL_Shader_Bug“ project
2. Open the “SampleScene”
3. Enter Play Mode and observe the Game view
4. Switch Platform to “WebGL” (File > Build Settings > Platform > “Switch Platform”)
5. Build And Run (File > Build And Run)
6. Observe the Player
Expected result: “TemperatureShader” is visible on the “Plane” GameObject exactly like in the Game view
Actual result: “TemperatureShader” is not visible on the “Plane” GameObject
Reproduced with: 2021.3.28f1, 2022.3.4f1, 2023.2.0a22
Could not test with: 2023.1.3f1 (“TemperatureShader” throws “'OUTPUT_SH': Too few arguments to a macro call” error → Textures are pink)
Reproduced on: Windows 11
Browser reproduced on: Firefox, Chrome, Edge
Notes:
1. Not reproducible on the “Windows Standalone” Platform
2. Not reproducible when modifying “TemperatureShader” → see internal comment regarding this
3. Reproduced with “Linear” (Edit > Project Settings > Player > Other Settings)
4. Could not test with “Gamma” Color Space → the “Plane” GameObject is rendered with a solid black color
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