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Unable to launch Editor with Perforce connection when launching with Edi...
How to reproduce: 1. Set up a Perforce Workspace with the Unity project inside it 2. Try to open the project with command line "<Pat... Read more
Plastic SCM icons are blurry when the Unity Editor is opened on a 1440p ...
How to reproduce: 1. Open the attached project "IconsPlasctic" 2. Observe the Project window Expected result: Plastic SCM icons on ... Read more
ChangeSets are not detected when created via Editor Scripts
Reproduction steps: 1. Create a Perforce server 2. In P4V create a Workspace for the attached "P4NewChangeset.zip" project 3. Open t... Read more
P4 integration continues to work when P4 user is logged out
Reproduction steps: 1. Setup a Perforce server 2. Open the attached "P4Test.zip" 3. Go to "Edit" > "Project Settings..." > "Version ... Read more
Domain Reload is triggered when editing the .meta file of a Script
Reproduction steps: 1. Open the user's attached project 2. Select TestMonoBehaviour.cs in the Project window 3. Click the Script ico... Read more
Cannot edit some assets in Inspector if only the meta file of the asset ...
Steps to reproduce: 1. Create a new project in an empty local PlasticSCM repo 2. Create a Prefab (or import an FBX model) 3. In Vers... Read more
[Perforce] Folder renaming with letter case changes are not properly det...
Reproduction steps: 1. Create a new Unity and connect it to a perforce server 2. Create a new folder inside the Assets folder of Uni... Read more
[VCS, AssetDatabase] AssetDatabase.DeleteAsset throws an error if the pa...
How to reproduce: 1. Open the user's attached project 2. Make sure that Version Control Mode is set as Perforce in the Project Setti... Read more
[Perforce] Sub Assets have non deterministic ordering
Reproduction steps: 1. Download and extract the project in "case_1316556-UnityBugHunt.zip" 2. Download P4V client from https://www.p... Read more
SmartMerge with UnityYAMLMerge tool fails when using Sourcetree
How to reproduce: 1. Download the provided "PreMerge" and "Master" projects 2. Make a repository on GitHub 3. Push the "Master" proj... Read more
All about bugs
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