Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.3.4p4
Issue ID
794675
Regression
No
[WSA] Wrong plugin reference in .csproj file when building for WSA Universal 8.1
In windows 8.1 universal build dll's that are marked only for one SDK are located in different place than referenced.
In attached and modified project there are UDID plugins (three separate real dlls for UWP, WP8.1, Win8.1 and single placeholder. If you build it for windows 8.1 universal, project "Assembly-CSharp-metro-vs2013.csproj" is trying to find my plugin at path: "$(SolutionDir)$(SolutionName)\$(SolutionName).Windows\Unprocessed\UDID.dll"
(same for phone project), but no plugin is placed here.
In fact it can be found there:
""$(SolutionDir)$(SolutionName)\$(SolutionName).Windows\Plugins\SDK81\UDID.dll".
Visual studio can't build project because of wrong reference.
Reproducible on 5.3.4p6, 5.4.0b18.
Repro steps:
1. Open project "Reference rewriter sample2.zip";
2. Build to WSA Universal 8.1. Open generated project solution and observe plugin's referenced paths.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
- [RenderingDebugger][InputSystemPackage] Ctrl+Backspace shortcut doesn't work to open the Rendering Debugger when New Input System is in use
Add comment