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Fixed in 5.4.0

Votes

4

Found in

5.4.0b17

Issue ID

794922

Regression

Yes

[Windows] Unity Remote 4 does not work with iOS devices on Windows 10

iOS

-

Steps to reproduce:

1. Open any project on Windows 10
2. Connect an iOS device with Unity Remote 4
3. Connect the device to editor (Edit/Project Settings/Editor/Device)
4. Notice the two following errors are thrown in the console:

> EntryPointNotFoundException: StartIosProxy
> Could not start remote support for device: EntryPointNotFoundException: StartIosProxy

5. Playing any scene after that will not show it on the remote device

Not reproducible with: 5.3.4p6

Comments (13)

  1. cloudscapeTobler

    Dec 14, 2018 09:53

    Happens to me as well in Unity 2018.3.0f2

    EntryPointNotFoundException: StartIosProxy
    UnityEditor.iOS.iOSDevice.StartIosProxy (System.UInt16 devicePort) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:46)
    UnityEditor.iOS.iOSDevice.StartRemoteSupport () (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:54)
    UnityEditor.IDeviceUtils.StartRemoteSupport (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Utils/IDeviceUtils.cs:14)

    Could not start remote support for device: EntryPointNotFoundException: StartIosProxy
    UnityEditor.iOS.iOSDevice.StartIosProxy (System.UInt16 devicePort) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:46)
    UnityEditor.iOS.iOSDevice.StartRemoteSupport () (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:54)
    UnityEditor.IDeviceUtils.StartRemoteSupport (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Utils/IDeviceUtils.cs:14)

    Any Fixes?

  2. LurchUSA

    Dec 13, 2018 15:37

    This is now happening in Unity 2018.3.0f2

  3. Sajextryus

    Jun 01, 2016 04:38

    This is also occurring within Windows 8.1.

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