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Fixed in 2017.1.X

Votes

0

Found in

5.6.0f1

Issue ID

893975

Regression

No

"UnityEditor.InitializeOnLoad" calls constructor three times when Unity Editor is opened if project is edited outside of Editor

Scripting

-

How to reproduce:
1. Download users attached project "doubleInitialize"
2. Create or edit a script in Assets folder (without opening Unity)
3. Start Unity and open "doubleInitialize" project

Expected result: The static constructor logs once, Unity recompiles and reloads assemblies, and the constructor logs a second time
Actual result: The static constructor logs 3 times

Reproducible with - 2017.1.0a5, 5.6.0f2, 5.5.2p3 5.4.5f1

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