Search Issue Tracker
Active
Votes
1
Found in
2021.3.37f1
2022.3.25f1
2023.2.19f1
6000.0.0b15
Issue ID
UUM-69796
Regression
No
Unexpected transformations occur when executing 2D Vertex Shaders
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene
3. Observe the Game View
Expected result: The “Red” and “Blue” GameObjects render at their origin ignoring the transform position
Actual result: The “Red” and “Blue” GameObjects render following their transform position
Reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b15
Reproducible on: Windows 10, Ubuntu 22.04
Not reproducible on: No other environment tested
Workarounds:
- Disable “Red” or “Blue” GameObject. The other will be rendered properly
- Use different Materials with different Shaders. In this example apply “BrokenHLSL” Material to “Red” or “Blue” GameObject. Both will render properly
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
Add comment