Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.6f1
Issue ID
823851
Regression
No
[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode differently to Play Mode
To reproduce:
1. Open attached project
2. Open the scene Untitled.unity
3. Change Fixed TimeStep to 1.0
4. Simulate particles in editor (emission looks incorrect)
5. Play the scene (emission looks different to in editor)
Reproducible: 5.5.0a6, 5.4.0p2, 5.3.6p3, 5.0.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
Add comment