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Fixed in 2019.3.X
Votes
24
Found in
2019.3.12f1
Issue ID
1243277
Regression
Yes
ReferenceOutputAssembly key is set to false in project references
Steps:
1. Set External Tools to Visual Studio 2017 in Unity Editor
2. Open attached project
3. Double-click on any script in Assets -> Examples -> Scripts folder
4. In the Visual Studio 2017 solution Expand NavMeshComponents project
5. Double-click on NavMeshAssetManager.cs
6. => Studio highlights the types it cannot find in red
Reproducible with: 2019.3.12f1
Not reproducible with: 2018.4.22f1, 2019.3.11f1, 2020.1.0a1, 2020.1.0b8, 2020.2.0a9
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ScarlettMendez
Jan 30, 2024 09:32
Your post came at the perfect time for me. Thank you for being so timely!
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ScarlettMendez
Jan 30, 2024 09:31
The clarity of your writing made a potentially complicated subject easy to grasp.
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ScarlettMendez
Jan 30, 2024 09:31
Your post is a valuable contribution to the community. Thank you for sharing.
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LilyPierce
Jan 30, 2024 09:30
I appreciate how you addressed common misconceptions. Very insightful.
penrithfencing.au -
LilyPierce
Jan 30, 2024 09:29
The links to additional resources are a nice touch. You've thought of everything.
newcastlefencing.au -
LilyPierce
Jan 30, 2024 09:29
I followed your advice, and it worked like a charm. You're a lifesaver!
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AvaFleming
Jan 30, 2024 09:23
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AvaFleming
Jan 30, 2024 09:22
The real-world examples shared in the post made the content relatable. Great job!
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MaxWagner012
Jan 30, 2024 09:21
Your generosity in sharing your knowledge is commendable. Thank you!
mandurahhandyman.au -
MaxWagner012
Jan 30, 2024 09:21
I was feeling overwhelmed, but your post simplified everything. Much appreciated.
mandurahfence.au
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Resolution Note (fix version 2019.3):
Fixed in 2019.3.13f1