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Not Reproducible

Votes

38

Found in

5.0.0f4

Issue ID

681444

Regression

No

[Gamma/Linear] Realtime vs. Baked lighting inconsistent results

Progressive Lightmapper

-

Lighting is predictable in real-time and baked applications in linear space only.
Gamma baking yields results similar to linear baking, while gamma space real-time is completely different.

Comments (7)

  1. Hagen

    Jul 10, 2017 14:41

    Ok, so this is open since 2015 and seems not to be in the roadmap at all.
    What are the alternatives if we do not want to use real time lightning? Just switch
    to linear color space?

  2. Sarrivin

    Nov 11, 2016 19:09

    It's not fixed as of 11 November 2016. Just try to bake some 3D Forge scenes. Like Interriors, The Crypt. Totally, absolutely over-saturated baked lightning, and great looking, dim realtime lightning.
    It would take days to manually "predict" the results of baking. Extremely frustrating.

  3. cricentifrancesco

    Sep 12, 2016 11:01

    Any news?

  4. Ramsdal

    Apr 05, 2016 12:55

    In this boat as well, please have a look at it unity ;)

  5. spryx

    Feb 29, 2016 23:50

    This was "fixed in 5.4.0", but now it is open again....what gives?

  6. SimonB

    Jan 04, 2016 17:31

    Any information on when exactly this fix will be released? We have created an in-house solution for 5.2 which gamma-adjusts lightmaps, but it would require some rework for 5.3. Since this is already fixed we would prefer to just hold out on updating until this has been rolled out.

  7. spryx

    Jul 17, 2015 22:35

    This issue should be in Lightmapping....sorry for the confusion

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