Search Issue Tracker
Fixed in 5.2.2
Votes
1
Found in
Issue ID
733883
Regression
Yes
[Playable] GetCurrentAnimatorStateInfo not working
Download and import "Mecanim Example Scenes" from the AS.
Copy attached PlayAnyControllerAsPlayable.cs into imported project.
Open "Animator Controller" scene.
Add script to "U_Character_REF".
Assign "Layer" controller to script.
Click Play in the editor.
The Jump trigger (Ctrl) while running does not work.
Disable the PlayAnyControllerAsPlayable.cs script,
click Play... Jump trigger works fine.
This is because the IdleRunJump.cs does not return the proper current state at line 26... GetCurrentAnimatorStateInfo when using a controllerPlayable.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment