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Fixed in 5.0.1

Votes

1

Found in

5.0.0f3

Issue ID

675563

Regression

No

[PhysX]Huge physics spikes in Profiler on some Android devices

Android

-

Profiler shows Physics spikes on some Android devices every several seconds

Comments (32)

  1. LaserWzzrd

    Mar 10, 2016 05:23

    180ms spikes in physics.processing. Game runs @ 100fps otherwise. Nothing complex going on in the scene at all - 2 active RBs and 93 static colliders. Turned solver iterations down to 1. This kills the experience, random long freezes occurring every few seconds. This along with the "5/11 clustering" issues means I'm forced to revert to unity 4 to finish the project.

  2. Rickywild

    Mar 07, 2016 17:37

    This isn't fixed. My game experiences huge spikes due to Physics.Processing (90%) running Unity 5.2.3p3. I don't use 3D physics as it's a 2D game built to run on desktop computers. I have no idea how to tackle it.

  3. Emre_U

    Mar 02, 2016 19:05

    Unity 5.3.2f1 - Unity Editor I am getting random spikes in my 2d game. Sometimes upto 90ms. It is in editor with PC settings.

  4. Digital Dreams

    Feb 23, 2016 10:37

    Sorry, meant 5.3.2p4

  5. Digital Dreams

    Feb 23, 2016 10:23

    Still happens in 5.2.3p4 (in editor, PS4 platform set)

  6. Angelbuzon

    Feb 02, 2016 16:37

    Same here. Unity 5.3.2f1 on Galaxy S4 GT-i9505 Android 5.0.1

  7. Magic73

    Jan 17, 2016 11:14

    Same issue with Unity 5.3.1f and Lumia 1520. :(

    A simple scene with only a canvas and UI objects

  8. Wright

    Jan 17, 2016 09:23

    I came across spikes problem on Unity 5.2 desktop.

    Could not get rid of spikes, but at least I could minimize their height and quantity by disabling all of the layer intersections in Edit -> Project Settings -> Physics 2D -> Layer Collision Matrix.
    And I've turned off most of collisions in 3D physics (for layers like UI, water, FX and ignore raycast) btw.

  9. Rickywild

    Jan 14, 2016 02:51

    Same here for desktop build.

  10. savgrace

    Dec 25, 2015 18:02

    I'm STILL Experiencing this in Unity 5.3.0f4 This is extremely obnoxious and I can't seem to isolate what is causing it! Enormous spikes even when nothing is running in my scene.

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