Search Issue Tracker

Fixed in 5.0.1

Votes

1

Found in

5.0.0f3

Issue ID

675563

Regression

No

[PhysX]Huge physics spikes in Profiler on some Android devices

Android

-

Profiler shows Physics spikes on some Android devices every several seconds

Comments (32)

  1. Miscellaneous

    Jan 20, 2021 06:42

    Happens in Unity 2019 (year 2021)

  2. jeffreyf

    Sep 16, 2016 13:12

    Happens in Editor for 5.3.p2. Should we submit a new bug to try and get this re-opened?

  3. Nehrk

    Jul 28, 2016 15:49

    Unity 5.3.5f1
    11 colliders, 1 Rigidbody. 78 ms. Empty Scene. Fixed?))

  4. UmairEm

    Jul 27, 2016 14:58

    Still facing this issue in v. 5.3.3 f1

  5. sunxdc15

    Jul 21, 2016 08:05

    not fixed!! still happens in 5.3.4p4 on Android devices

  6. BAnyBudde

    Jun 13, 2016 14:08

    Is someone from Unity going to reply to this issue, I have this issue in 5.3.4f1 and it's KILLING my framerate!

  7. lfzuo

    Apr 26, 2016 06:02

    I fix my problem.There is a thread running without Thread.Sleep.You can check your codeļ¼Œ
    May be helpful

  8. Rickywild

    Mar 21, 2016 16:00

    I've put a post up about this here http://answers.unity3d.com/questions/1157658/huge-physics-spikes-in-empty-scene-and-populated-s.html

    I can't continue with development until this is fixed. It happens with an empty scene, i really hope this is addressed soon :(

  9. TimNick151297

    Mar 12, 2016 16:24

    Seems that some postprocessing effects cause this issue - no clue, why. Disabling volumetric lighting solved this issue for me.

  10. TimNick151297

    Mar 12, 2016 16:16

    I'm still experiencing this issue in 5.3.0f4, too.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.