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Fixed in 4.5.X

Votes

0

Found in

4.2.0f4

Issue ID

562002

Regression

No

Joystick (Xbox360) input does not work on OSX 64bit build

Input

-

-e: the xbox360 controller doesn't work with a osx 64bit build at all while it does for the 32bit build

-repro:
--open project attached to this edit (scroll down) on osx
--plugin a xbox controller & install drivers (TattieBogle) if needed
--build and run a 64bit build
--press some buttons and move some sticks on the controller
--NOTICE nothing happening

Comments (2)

  1. amcgoo

    Sep 16, 2014 06:51

    I have a wired xbox 360 controller with working TattieBogle drivers and I don't see that Unity 4.5.4f1 is recognizing it at all. It would be great if I could use it, I'm running OSX 10.7.5, could someone please point me in the right direction?

  2. DemonJim

    Aug 07, 2014 10:16

    This bug appears to still present in Unity 4.5.2f1 for Direct Input based controllers, such as the Logitech F series gamepad (in D mode).

    The benefit of using a Logitech F-series gamepad in DInput mode is there is no need to install TattieBogle drivers - this gamepad works great on Mac in the Editor without drivers, and in 32-bit OSX standalone builds.

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