Search Issue Tracker
Fixed in 5.0.2
Votes
0
Found in
5.0.0f4
Issue ID
684028
Regression
Yes
iOS Memory leak in GetPixels and GetPixels32
How to reproduce:
1. Open attached project
2. Open scene WebCamTest.unity
3. Build to iOS and run
- The app crashes with this error: Message from debugger: Terminated due to Memory Error
- There are also console warnings: WARNING -> applicationDidReceiveMemoryWarning()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend
- Symbolic links disappear when a .xcframework file is added through the Unity Editor
- Errors regarding importing occur upon opening a project when the "Library" folder is deleted
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
QuantumCalzone
Feb 11, 2016 02:28
I wondering if my bug is related to this one?
https://issuetracker.unity3d.com/issues/ios-application-crashes-while-allocating-memory-for-texture