Search Issue Tracker
Fixed in 4.6.2
Votes
0
Found in
4.6.1p2
Issue ID
659858
Regression
Yes
[iOS][AirPlay] Airplay stream view is corrupt when outputting to multiple Displays
To Reproduce:
1. Deploy the attached project and enable AirPLay mirroring on device.
2. The app should render the ControlCamera buffer on device which should show 'Control View' on the device and Main Camera buffer with 'Main View' on the target.
3. Notice that first after connecting, the stream rotates to landscape and the right side of the stream is missing(black), if the device is rotated the black stripe disappear, but the view on the AirPlay target device is corrupt, only part of the text is rendered when the iOS device is in Portrait, when device is rotated to Landscape the entire label is shown, but the view is cropped/shifted (changing device orientation affects the gameView but the stream itself is not rotated (secondary external displays should be independent from the device orientation?).
4. On 4.3.4, it seems to work as expected:
-MainCamera is displayed in landscape orientation and changing device orientation has no effect on the stream.
-there are some issues with orientation & stretching, but they are probably unrelated.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment