Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.5.0f6
Issue ID
611928
Regression
Yes
Hierarchy with a lot of gameobjects causes editor lag
To reproduce:
1. Open attached project
2. Open scene testlag. It contains a lot of gameobjects
3. Open up a few hierarchy windows (or use just 1, it's enough)
4. Select one of the textures from the project view. Notice that it takes a long long time
5. Close ALL hierarchy windows
6. Repeat step 4 - it happens instantly
Regression since 4.3.4f1
There is a workaround - the lag depends on the amount of expanded objects in the hierarchy, but if you put the objects under parents and collapse the hierarchy it reduces the lag
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
- [RenderingDebugger][InputSystemPackage] Ctrl+Backspace shortcut doesn't work to open the Rendering Debugger when New Input System is in use
AliAzin
Apr 28, 2015 07:34
The problem is still there in 4.6.4 !