Search Issue Tracker

Fixed

Votes

2

Found in

4.6.7p1

Issue ID

710447

Regression

No

Dynamic batching on an empty submesh causes a crash

Mobile Rendering

-

Dynamic batching causes a crash when the following conditions are met:

- Using the IL2CPP scripting backend.
- Running on a 64-bit iOS device.
- The Architecture is set to “ARM64” or “Universal”.
- There is a Mesh object which has more than two submeshes.
- One of these submeshes is empty (zero length index list).
- Dynamic batching is enabled.

This issue is reproducible with Unity 4.6.7p1, 5.1.1p3 and 5.2.0b1.

Note that it’s not reproducible on ARMv7 devices.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.