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Fixed in 2020.2.X
Fixed in 2019.4.X
Votes
0
Found in
2019.4
2020.1
2020.1.0b3
2020.2
Issue ID
1276431
Regression
No
[DX12] DrawMeshInstancedIndirect fails to render opaque pass when DX12 is used for standalone builds
How to reproduce:
1. Open the attached project
2. Check if DX12 API is used
3. Build the TestScene
4. Launch the Build and observe the screen
Expected result: All meshes are rendered the same way as in Editor
Actual result: Meshes are either not rendered at all or they become mangled(Depending on HW used)
Reproducible with: 2019.4.9f1, 2020.1.4f1, 2020.2.0b1
Could not test with: 2018.4.27f1(Project scripts would break upon downgrade)
Notes:
1. Graphics APIs tested: D3D11, D3D12, Vulkan, OpenGLCore. The issue would only reproduce on DX12
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Resolution Note (fix version 2020.2):
Fixed in - 2021.1.0a1
Resolution Note (fix version 2020.2):
Fixed in - 2020.2.3f1
Resolution Note (fix version 2019.4):
Fixed in - 2019.4.21f1