Search Issue Tracker
Fixed in 5.3.3
Votes
0
Found in
5.3.0f1
Issue ID
747512
Regression
Yes
Custom font (Unicode) vertical alignment is wrong on "Text" component
Text using custom fonts set to Unicode is aligned wrong on Text components in 5.3 (Too high on Y).
Repro Steps:
1) Open attached project and scene "Test"
2) Observe that the text in object "Text" should be center aligned horizontal and vertical but is too high on the vertical.
Regression from v5.2.2f1
Workaround: Use Dynamic characters
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
diekeure
Dec 21, 2015 13:15
Not fixed I'm afraid, still have it.