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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

106

Found in

5.0.0f4

Issue ID

678384

Regression

No

[PLM] Lightmapping ignores lights culling mask

Progressive Lightmapper

-

To reproduce:
1. Open attached project "CullingMask"
2. Open scene 1
3. Let it bake
4. Notice that lightmap is baked for all static objects, even though light has Culling mask set to Nothing
5. Change lights baking to Dynamic
6. Wait for bake
7. Scene isn't lighted, but irradiance is still present

  1. Resolution Note (2020.2.X):

    Postponed. Missing feature.

Comments (43)

  1. Anisoft

    May 22, 2015 13:27

    I'm having the same problem.

  2. damonpidhajecky

    Apr 01, 2015 23:50

    I'm running into the same issue. Easily reproducible as described by JNT.

  3. jnt

    Mar 11, 2015 13:07

    Trying to bake to 2 parts of a scene with 2 different-coloured directional lights, culling mask definitely not working with baked lights, only works with realtime.

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