Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0f1
Issue ID
1032407
Regression
No
Black Squares on Terrain Heightmap after baking with lightmaps
There are visible black texels on some charts of the terrain after baking with lightmaps. It is possible to observe that some tesellated levels of terrain have the lightmaps correctly assigned, whereas some of them only displays black texels. This behaviour can be observed while navigating in the scene and zooming in and out of terrain.
Steps to reproduce the issue:
1) Download the project http://TerrainHeightmapSquares below and open `TestScene`
2) Generate the lighting
3) Observe the problem
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] HDAdditionalLightData.RequestSubShadowMapRendering on directional lights breaks cascade shadows rendering
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time
Add comment