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Under Consideration for 2021.3.X, 2022.3.X
Won't Fix in 2023.2.X
Votes
3
Found in
2021.3.37f1
2022.3.25f1
2023.2.19f1
6000.0.0b15
Issue ID
UUM-69815
Regression
No
Batch Mode and Cloud Build get stuck at 'Scanning for ADB Devices' when building for the Android or iOS platforms
Reproduction steps:
1. Open the “run_cloud_build_batch.sh" with an IDE (e.g.: TextEdit or Visual Studio)
2. change the “export PROJECT_PATH=” and “export UNITY_EXE=” fields to the “cloud_build_test” project path and an Editor path respectively
(e.g.:
export PROJECT_PATH="/Users/_cloud_build_test"
export UNITY_EXE="/Applications/Unity/2021.3.37f1/Unity.app/Contents/MacOS/Unity")
3. Run the “run_cloud_build_batch.sh" in a Terminal
4. Observe the Terminal Window
Expected result: The batch mode build succeeds
Actual result: The batch mode build logs “Android Extension - Scanning For ADB Devices” and does not progress further or logs the same entry after a long period
Reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b15
Reproducible on: MacOS Sonoma 14.4.1 (Intel), (M1 (user’s))
Not reproducible on: No other environment tested
Notes:
- The project contains only one file for batch-mode building
- The issue occurs regardless of whether any mobile devices are plugged in or not
- The user reported that both local and Cloud builds are affected
- The user reported that the issue also occurs when the iOS platform is selected
- Could not test with a Standalone platform (“Assets/CommandLineBuild.cs(20,14): error CS0103: The name 'buildTargetGroup' does not exist in the current context” error during both batch mode and Editor builds)
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Resolution Note (2023.2.X):
Closing as Won't fix due to 2023.2 reaching it's EOL.