Search Issue Tracker
By Design
Votes
0
Found in
5.6.0a1
Issue ID
835060
Regression
Yes
Android HDR pixel format problem
On Android the attached Graphics Test fails to read pixels from ARGBFloat RT, perform math to drive color component values into HDR extended range then bring them back via inverse math, and then display the results as an RGBAHalf texture.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
Add comment