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[OpenXR] The "Force Remove Internet Permission" setting is applied even ...
Reproduction steps: 1. Open the attached project "ReproProj" with Android platform 2. Open the “/Assets/Scenes/SampleScene.unity” Sc... Read more
[OpenXR] Build fails due to AndroidManifest merge conflict with OpenXR
Steps to reproduce: 1. Open the attached user's project "UOPENXR.zip" 2. Make sure OpenXR is selected in the XR Plugin management ... Read more
[Quest 2] OpenXR plugin OpenXRFeature OnAppSpaceChange not triggered
Steps to reproduce: 1. Open the attached user's project "HandTrackingTest.zip" 2. Make sure OpenXR is selected as the XR Plugin 3... Read more
[OpenXR] Only one OpenXR Package Settings asset file can be edited in th...
Steps to reproduce: 1. Open the attached user's project "openxrIssue.zip" 2. Duplicate the file "OpenXR Package Settings.asset" 3... Read more
[OpenXR] Average Fill Percent Per Eye is exceedingly high when using Vul...
Steps to reproduce: 1. Open the attached user project "OpenXR Passthrough Test.zip" 2. Install OVR Metrics tool into the Quest 2 h... Read more
[Android] [OpenXR] Editor enables “Force remove Internet” when the proje...
Reproduction steps: 1. Open the attached project "ReproProj" with the Android platform 2. Open the “/Assets/Scenes/SampleScene.uni... Read more
Part 2 - Input events are framerate dependent on OpenXR when at a lower ...
Steps to reproduce: 1. Open the attached project "2022_3_LTS_SimpleVR - Bug framerateindependant.zip" 2. In the "FramerateIndepend... Read more
[Quest] Error “XRStats::SetStatFloat failed. Stats queue full! Stats for...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Connect the ... Read more
openxr_runtime_debugger crashes when entering Play mode with SteamVr set...
Reproduction steps: 1. Open user attached project "My project.zip" 2. Set SteamVR as Current OpenXR Runtime 3. Enter Play mode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller