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CompareApproximately (s, 0.0F) assert when WindZone is on a 90 degree ro...
To reproduce: - Create a particle system - Add a windzone component to the particle system - Start simulating Read more
Simple script will throw "Too many Heap sections"
When running small and large allocation interleaved and leaving some of the small allocation unfreed, suddently mono can not garbage... Read more
When refresh web browser, the socket connection fails.
When refresh web browser, the socket connection is failed. It means that the socket connection succeeds when open sample project in... Read more
Importing package containing AngryBots scene breaks shaders
- Open Angry Bots - Right click the AngryBots scene and export it as a package - Create a new project and import the package Resul... Read more
Camera gizmo incorrect when custom projection/aspect/... is used
CameraEditor assumes camera is "regular" - uses only FOV/near/far/... to display the gizmo. Which does not work once you override th... Read more
Only partial update of Asset Importers
"Imported Object" part of the Asset Importer is updated only partially after Asset reimport. For instance in the attached screenshot... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled