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The Console window flickers and the Editor crashes on -[IOGPUMetalDevice...
Reproduction steps: 1. Click on the Console window 2. Click on the Game view window 3. Enter the Play mode Expected result... Read more
BufferMetal::AllocNewVersionedBuffer takes longer than expected
SkinnedMeshRenderer creates Metal buffers every frame, taking a considerable amount of frame time. Issue reported by user in foru... Read more
NullReferenceException and ArgumentException errors are thrown after ent...
Reproduction steps: 1. Open the attached “TransitionBug.zip“ project 2. Open “SampleScene” scene 3. Enter Play mode 4. Exit Play... Read more
Crash on mono_class_inflate_generic_type_with_mempool when reloading dom...
How to reproduce: 1. Open the attached project (“IN-7238.zip) 2. Click the right mouse button on Assets 3. Click “Create/Assembly... Read more
[VFX Graph] undeclared identifier 'alphaThreshold', ignoring duplicate k...
How to reproduce: 1. Import the attached package 2. Open Shader Graph that is assigned to VFX 3. Add Virtual Texture property and sa... Read more
LOD Group renderers incorrectly retain their asset path when instantiate...
How to reproduce: 1. Open the attached “IN-74727” project 2. Open the “SampleScene” 3. Select the “Test” GameObject in the Hiera... Read more
SpeedTree error is thrown when Rendering Layers for Lights are enabled
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Observe the Co... Read more
“AppDomain.UnhandledException” is not called before the app crashes when...
How to reproduce: 1. Build And Run the user’s attached “CheckBelow.zip” project on a mobile device 2. After the crash, observe the... Read more
[Android][URP] Visual artifacts on GameObjects when using Forward+ Rende...
Steps to reproduce: 1. Open the attached “ForwardPlusRenderingTest” project 2. Build And Run the project on the device 3. Observe... Read more
Discrepancy between the Render Texture and the actual render when using ...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/DemoScene.unity” Scene 3. In the Hierarchy Window s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled