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8
votes
Active

The Console window flickers and the Editor crashes on -[IOGPUMetalDevice...

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Aug 14, 2023

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Version/s: 2022.3.4f1, 2022.3.6f1

Reproduction steps: 1. Click on the Console window 2. Click on the Game view window 3. Enter the Play mode Expected result... Read more

8
votes
Active

BufferMetal::AllocNewVersionedBuffer takes longer than expected

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Jul 25, 2023

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Version/s: 2021.3.28f1, 2022.3.5f1, 2023.3.0a1, 6000.0.0b11

SkinnedMeshRenderer creates Metal buffers every frame, taking a considerable amount of frame time. Issue reported by user in foru... Read more

8
votes
Active

NullReferenceException and ArgumentException errors are thrown after ent...

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Jan 19, 2023

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Version/s: 2021.3.17f1, 2022.2.3f1

Reproduction steps: 1. Open the attached “TransitionBug.zip“ project 2. Open “SampleScene” scene 3. Enter Play mode 4. Exit Play... Read more

8
votes
Active

Crash on mono_class_inflate_generic_type_with_mempool when reloading dom...

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Jun 29, 2022

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Version/s: 2022.2.0a18, 2023.1.0a1

How to reproduce: 1. Open the attached project (“IN-7238.zip) 2. Click the right mouse button on Assets 3. Click “Create/Assembly... Read more

8
votes
Active

[VFX Graph] undeclared identifier 'alphaThreshold', ignoring duplicate k...

Visual Effects

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Jan 31, 2022

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Version/s: 2021.2.0a2, 2022.2.0a4

How to reproduce: 1. Import the attached package 2. Open Shader Graph that is assigned to VFX 3. Add Virtual Texture property and sa... Read more

7
votes
Active

LOD Group renderers incorrectly retain their asset path when instantiate...

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May 10, 2024

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Version/s: 2022.3.27f1, 6000.0.0f1

How to reproduce: 1. Open the attached “IN-74727” project 2. Open the “SampleScene” 3. Select the “Test” GameObject in the Hiera... Read more

7
votes
Active

SpeedTree error is thrown when Rendering Layers for Lights are enabled

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Feb 14, 2024

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Version/s: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6, 6000.0.0b11

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Observe the Co... Read more

7
votes
Active

“AppDomain.UnhandledException” is not called before the app crashes when...

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Feb 05, 2024

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Version/s: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6, 6000.0.0b11, 7000.0.0a1

How to reproduce: 1. Build And Run the user’s attached “CheckBelow.zip” project on a mobile device 2. After the crash, observe the... Read more

7
votes
Active

[Android][URP] Visual artifacts on GameObjects when using Forward+ Rende...

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Nov 16, 2023

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Version/s: 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14, 6000.0.0b11

Steps to reproduce: 1. Open the attached “ForwardPlusRenderingTest” project 2. Build And Run the project on the device 3. Observe... Read more

7
votes
Active

Discrepancy between the Render Texture and the actual render when using ...

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Jul 20, 2023

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Version/s: 2022.3.4f1, 2023.2.15f1, 6000.0.0b12

Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/DemoScene.unity” Scene 3. In the Hierarchy Window s... Read more

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