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[HDRP] Editor crashes when the order of "Custom Passes" is changed in th...
When "Custom Passes"(DrawRenderersCustamPass, FullScreenRenderPass, CustomClear) are moved up or down from "CustomPassVolume" preset... Read more
[HDRP] ArgumentException thrown when "Look Dev" window is docked and SRP...
When the "Look Dev" window is docked and "Scriptable Render Pipeline" Asset is set to "None" from the Graphics Settings, then it cau... Read more
[HDRP] Multiple Exceptions are thrown on Loading HDRP Asset when Fix All...
Selecting "Not now" from "Changing editor Graphics device" popup which appears on selecting Fix All from loaded "HDRenderPipelineAss... Read more
[HDRP] Input value for the "LOD Bias" is not changing when a mouse is dr...
On dragging the mouse cursor over the input field of the following properties don't change its value from HDRP Asset in the Inspecto... Read more
[HDRP][DXR] A GameObject is not rendered when its Layer is 4th or higher...
How to reproduce: 1. Open the attached "1345515_Repro" project 2. Open the Scene "SampleScene" 3. Inspect the cubes in the Scene/Gam... Read more
[HDRP APV] Probes are lost when APV Simplification level is reduced, res...
1) Open the Spotlight project 2) Bake 3) Notice the railings look as expected 4) Change the APV simplification in APV settings from ... Read more
[Mac] [HDRP] Crash on upgrading HDRP from 8.1.0 to above versions
Steps to Reproduce: 1. Create a new project with HDRP template 2. Package Manager > HDRP > 8.2.0 > Update Expected Result: The pac... Read more
[HDRP][iOS][Android] Switching platform to iOS causes the Game/Scene vie...
Steps To Reproduce: 1. Create a new Project with HDRP template 2. Switch platform to iOS Expected Result: The platform switched t... Read more
[HDRP] Buid and Run fails with "Shader error in 'DepthOfFieldGather' " E...
Steps To Reproduce: 1. Create a new HDRP project 2. File > Build Settings > Build and Run Expected Result: Build is completed and s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Ligtmaps disappear when entering the Play Mode
- [Vulkan] [Android] Visual corruption is visible on some Android devices in the Player when Depth Of Field is enabled in Global Volume and the Vulkan Graphics API is selected
- An image bleeds out of the borders of a Mask when the project is opened with the iOS Build Support module
- Shadows do not appear on the Material with a custom shader which uses screen space shadow map in HDRP when Ray Traced Shadows are enabled
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color