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[PSD Importer] PSD importer doesn't respond to changes in layer size
Steps to reproduce: 1. Create a new project 2. Install the PSD Importer package 3. Download the attached "bugdemo.zip" 4. Drag t... Read more
PSDImporter atlas size does not follow PVRTC compression format for the ...
How to reproduce: 1. Open the attached “psd_importer.zip” project 2. Select “Fei_PSB” Sprite Atlas inside “Fei_PSB.psb” (Assets > ... Read more
[2D][PSB Importer] Platform settings compression format does not affect ...
How to reproduce: 1. Open the user’s attached “psb_importer.zip” project 2. In the Project window, select “Fei_PSB” Sprite Atlas ins... Read more
Error in the Console when applying "Auto Geometry" to a Sprite with 7 or...
How to reproduce: 1. Open the attached “psb-error-showcase.zip“ project 2. Select the “YellowFlowerRight“ asset 3. Open the “Spri... Read more
[PSD Importer] Upgrading to 6.0.3 and or higher makes sprite bounds desy...
Steps to reproduce: 1. Unzip the attached user's project "PSBImporterIssueTest.zip" 2. Open the project with 2021.3.0f1 and make s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI performance degradation when a graph asset has hidden VisualElements
- The CaptureScreenshot method scales UI incorrectly when using an orthographic camera and both superSize and canvas planeDistance are above 1
- URP Render Graph's ColorGradingLUT pass causes GC.Alloc every frame when a custom lookup texture is provided
- [Android] Player with the specific Video clip crashes on "/apex/com.android.runtime/lib/bionic/libc.so (__memcpy_a53+96)" when the video is bundled with other video clips and Codec is set to VP8
- The Console window is not cleared when scripts are recompiled and the "Clear on Recompile" option is enabled