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[HDRP] Multiple Exceptions are thrown on Loading HDRP Asset when Fix All...
Selecting "Not now" from "Changing editor Graphics device" popup which appears on selecting Fix All from loaded "HDRenderPipelineAss... Read more
[HDRP] NullReferenceException thrown and couldn't add "HDRi Sky" Overrid...
On settings "Scriptable Render Pipeline" Asset to "None" from the Graphics Settings, "HDRi Sky" Override couldn't add for "Volume P... Read more
[HDRP][XR] Hidden/HDRP/Blit shader does not compile for Stereo Instancing
The error below prevents me from building a Windows Standalone player with this configuration: * Unity Editor and HDRP Template pr... Read more
[HDRP] [DXD12] Crash on GfxTaskExecutorD3D12::UnmapTiledSubresource on s...
Editor crashes on switching Colorspace Linear to Gamma with Direct3D12 Graphics APIs. Steps to repro: 1. Create a new HDRP Template... Read more
[HDRP][Templates] - Line Endings are not set to OSNative by default when...
When using the HDRP Template, line endings will be set to Unix or Windows depending on the version of Unity you are using. This sett... Read more
[HDRP] Rendering command Buffer exception thrown on opening a project in...
Rendering command Buffer exception is thrown on opening a project in HDRP Template Steps to Repro: 1. Create a new Project in HDRP... Read more
Multi-Pass Rendering Mode is used instead of Single-Pass when using HDRP
How to reproduce: 1. Open the attached "1259624_Repro" project 2. Open the Scene "SampleScene" 3. Enter the Paly Mode 4. Open the Fr... Read more
[HDRP][iOS][Android] Switching platform to iOS causes the Game/Scene vie...
Steps To Reproduce: 1. Create a new Project with HDRP template 2. Switch platform to iOS Expected Result: The platform switched t... Read more
[HDRP] ArgumentException thrown when "Look Dev" window is docked and SRP...
When the "Look Dev" window is docked and "Scriptable Render Pipeline" Asset is set to "None" from the Graphics Settings, then it cau... Read more
[HDRP] Enabled checkboxes are misaligned under "Custom Passes" from "Cus...
All Enabled checkboxes are misaligned ( Checkboxes are placed slightly above the label ) under "Custome Passes" from "Custom Pass Vo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Ligtmaps disappear when entering the Play Mode
- [Vulkan] [Android] Visual corruption is visible on some Android devices in the Player when Depth Of Field is enabled in Global Volume and the Vulkan Graphics API is selected
- An image bleeds out of the borders of a Mask when the project is opened with the iOS Build Support module
- Shadows do not appear on the Material with a custom shader which uses screen space shadow map in HDRP when Ray Traced Shadows are enabled
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color