Search Issue Tracker
The "Cancel" event is registered every frame when the Move action is used
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play M... Read more
[Windows][Mouse] mouse.scroll glitches when moving mouse after scrolling...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/140 Repro: 1. Move mouse around (don't touch the... Read more
[Windows] HID input doesn't work in built scene for x86/32bit player
-e: the DS4 controller works well in the editor but not when built for windows standalone --works well in editor and built on OSX, a... Read more
Touch doesn't fully press UI buttons when using the new Input System
Reproduction steps: 1. Open the attached project "Touch_build_test" 2. Go to File -> Build Settings 3. Make sure Development Build i... Read more
[InputSystem][Windows] Switch Pro controller only works when connected v...
From user: "I know that when you connect the Nintendo Switch Pro Controller to a Windows PC or Laptop, Unity sees what Windows sees... Read more
[Input System] DualShock4 Controller returns random Input values when co...
How to reproduce: 1. Open the user attached project 2. Connect a DualShock 4 controller via a Bluetooth 3. Launch Steam 4. Click Win... Read more
Unable to select another UI element when a text or a number field is sel...
How to reproduce: 1. Connect an Xbox controller 2. Open the “BugRepro.zip“ project 3. Open the “SampleScene” 4. Set the Game view s... Read more
UI Toolkit Slider element is not controlled correctly when using a gamep...
Reproduction steps: 1. Open the attached “UITKFaultyControllerSupport.zip“ project 2. Connect the controller 3. Open the SampleScene... Read more
InputSystem.onEvent is called when changing Cursor.lockState to "CursorL...
How to reproduce: 1. Open the attached “IN-77283” project 2. Connect a gamepad 3. Open the “SampleScene” and enter Play mode 4. ... Read more
"Action Map Must Be Contained in State" and other errors are thrown when...
Reproduction steps: 1. Open the attached “Input System Issue.zip” project 2. Open the “SampleScene” 3. Enter and exit Play mode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled
- [Android] Selection of text in the InputField is not being removed when pressing the backspace button on Android Devices
- [Android] Resources aren't loaded when using multiple users feature